MI 231 - Celeste Classic
Classic Game Project: Celest Classic - ReadMe File
Author: Palash Mathur
Modified: 2025-04-02
0. What is the link to your project on itch.io?
https://palash-mathur.itch.io/mi-231-celeste-classic
1. What are the controls to your game? How do we play?
z to jump x to dash arrow keys or wasd to move
2. What creative additions did you make? How can we find them?
I didnt do anything extra in the game but I thought I should atleast mention what I implemented.
- Player Controller (I tried to match the amount of jumps it would take to clear the level but It might not be perfect especially in one of the later levels)
- Keys and Chests
- Time Tracking (I have the singleton ready just need to setup the game end screen)
- All mechanics based tiles eg: jumppads, recharge balloons etc.
- All levels untill the 1200m mark
3. Any assets used that you didn't create yourself?
(art, music, etc. Just tell us where you got it, link it here)
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
I asked some of my friends with how I should debug the problem I was having at the time and just some code advice on how should approach some problems
5. Did you get help from any AI Code Assistants?
Mostly just asking for some syntax questions like how to reload a scene and stuff like that
6. Did you get help from any online websites, videos, or tutorials?
I looked up a bunch of tutorials for about almost anything I implemented to see if there's a better or more elegant solution
7. What trouble did you have with this project?
The biggest issue definetely had to be just trying to perfect the player controller, I actually ended up scraping the entire controller all together and made a new one because I wasn't happy with the first one (thats why I have 2 scripts for it lol)
8. Is there anything else we should know?
No answer given.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Palash Mathur |
Made with | Unity |
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